Saturday, 17 May 2014
Monday, 5 May 2014
Friday, 2 May 2014
Monday, 28 April 2014
Tweets
Follow Dazza on twitter as he sails the dark seas of C+..... or Pearl or Cobol or whatever he's using. I haven't a clue beyond a few lines of basic, luckily he has so follow him on his adventure here https://twitter.com/executionunit
Sunday, 27 April 2014
Outside Looking In
Roof on
Roof off
Roof off
I thought I’d show today a concept render for the interior of buildings. What we’re thinking at the moment is that the the building’s roof will disappear when the players character enters. Though this like everything else is subject to change, throwing a grenade indoors might be a bit problematic but that's a problem for another day
And a close up of some of the furniture,I think the chair may be a little high for our characters little legs though…..
Wednesday, 23 April 2014
Sunday, 20 April 2014
Screenshot Saturday 167
Dazza's posted some more shots up on reddit, this time its Screenshot Saturday 167. We've received some great feedback and thanks to everyone who took the time to comment. Check it out here, you'll have to scroll down a bit to find us.
Monday, 14 April 2014
Friday, 4 April 2014
Old School Inspiration
Thought I'd do a post about some of the old classics that have inspired the development of Smith and Winston in its current form
First up, the classic Ikira warriors, a vertically scrolling, shoot 'em up arcade game developed by SNK, and published in 1986.
Next up.....
Heavy Barrel an overhead run and gun released by Data East in 1987, I spent a lot of money on this one as a kid, trying to collect all the the parts to the eponymous 'Heavy barrel', a futuristic super weapon.
The only arcade game I've ever completed mainly (ok wholly) due to a broken machine giving out unlimited credits.....
We might even squeeze some Space Harrier style Shenanigans
Clicking on the links will take you to the game's respective Wiki pages.
Wednesday, 2 April 2014
Screenshot Saturday 164
Dazza added a post to reddits 'Screenshot Saturday' find it here, this probably the first place Smith and Winstons been seen out in the wild, and thanks to everyone who commented.
Monday, 17 March 2014
Monday, 10 March 2014
Where did it start?
It all started like many things as a conversation down the pub. 'Diocide' that was it, a combination of favourite bands and a homage to a dead rockstar. The programmer was building his own arcade cabinet fitted with an emulator and inspired by all this nostalgia for games gone by he wanted to do a twin stick shooter. Something in the vein of Ikari Warriors or the lesser known Heavy Barrel.
So born of beer and proving strong enough to survive our hangovers it ran and frolicked free, then dropped dead.
Diocide apparently is a trademarked name for a 'paraben-free, formaldehyde-free, broad spectrum anti-microbial for cosmetics and personal care products.'
And to distance our gun toting, twin sticked awesomeness from this cosmetic gloop we've chosen to use the names of our two main characters, Smith and Winston.
Named after the hero of Orwells classic '1984', just swooped around. 'Smith and Winston’, sounds a bit like a gun our boyish minds thought, and so entirely suitable for a shooty game.
Thus 'Smith and Winston' was shoved into the light.
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